Time Seal
Trap Normal

Time Seal

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Skip the Draw Phase of your opponent's next turn.




 
 
AI Power Analysis
Floodgate / ControlConfidence: MediumEvaluated Oct 7, 2026
49± 8/ 100
Power Score
Intrinsic 51
Deck 48

Time Seal — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 48 · Meta: provisional
  • Primary role: Floodgate / Control · Secondary: Utility

Why it scores here

Time Seal converts one Normal Trap into denial of the opponent's next Draw Phase. That is a single-card disruption whose value depends on how draw-reliant the opponent's line is, and it builds no board of its own. Deck presence (132 recent decks, 1.05 copies on average, Labrynth at 44.7%) confirms it is a live, practical pick, but popularity and view count earned no points. With no combo evidence, combo conversion is scored from text alone and kept low.

Axis scores

Axis Score Evidence
Accessibility 55 Present in 132 recent decks, mostly Labrynth, with a 1-copy average, so it is live in hand; no searcher or combo route is recorded, so the score stays mid-range (observed).
Combo & Conversion 15 Text is a single effect with no board or chain, and combo data has 0 appearances, so conversion is near zero beyond the skipped draw (verified).
Resource Economy 50 It costs a card and denies one draw step, which roughly evens the exchange rather than gaining card advantage; no recorded refuel or netCardAdvantage data (inferred).
Effect & Interaction 45 Soft interaction: it stops the opponent's next draw but does not remove or negate anything, and it is strongest against draw-dependent lines (verified).
Material Utility 5 A trap card with no monster body, so it provides no material, level, or attribute value (verified).
Resilience & Flexibility 35 Trap-zone play leaves it exposed to generic negation, and it has no recursion or redundancy in the evidence (inferred).
Deck-Building Efficiency 80 One copy, no garnet or lock text, and a single-slot cost that is easy to splash or run alongside other traps (verified).

Calculation

Weight profile: Floodgate / Control 0.7 + Utility 0.3 blend. Intrinsic ≈ 51, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, single-slot denial of the opponent's next Draw Phase
  • Live in a large recent deck sample (132 decks) with consistent Labrynth partners
  • No garnet, lock, or self-restriction cost

Weaknesses

  • No board presence, combo conversion, or recursion
  • Soft interaction only: it delays draws rather than removing threats
  • Zero recorded combo appearances, so its real-world impact is unmeasured

Counters / choke points

  • Generic trap negation
  • Draw-independent lines that do not depend on the opponent's next draw

Best use

Single-copy draw-denial trap in Normal Trap based lines. Decks: Labrynth, Traptrix, Greed. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: skip the Draw Phase of the opponent's next turn; race Normal indicates a Normal Trap; no ATK/DEF or material body; 132 decks with 1.05 average copies; Labrynth 44.7% of decks
  • Observed: Labrynth is the dominant home (59 of 132 decks); Partner co-occurrence is strongest with Labrynth support cards; 0 combo appearances in the supplied boards
  • Inferred: Role is tempo or draw denial rather than removal; Set-then-activate timing as a Normal Trap (from race Normal); Combo conversion is text-only and modest
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings or timing notes beyond race Normal











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