Trap
NormalTime Seal
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6448
Skip the Draw Phase of your opponent's next turn.
Time Seal — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 51 · Deck: 48 · Meta: provisional
- Primary role: Floodgate / Control · Secondary: Utility
Why it scores here
Time Seal converts one Normal Trap into denial of the opponent's next Draw Phase. That is a single-card disruption whose value depends on how draw-reliant the opponent's line is, and it builds no board of its own. Deck presence (132 recent decks, 1.05 copies on average, Labrynth at 44.7%) confirms it is a live, practical pick, but popularity and view count earned no points. With no combo evidence, combo conversion is scored from text alone and kept low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Present in 132 recent decks, mostly Labrynth, with a 1-copy average, so it is live in hand; no searcher or combo route is recorded, so the score stays mid-range (observed). |
| Combo & Conversion | 15 | Text is a single effect with no board or chain, and combo data has 0 appearances, so conversion is near zero beyond the skipped draw (verified). |
| Resource Economy | 50 | It costs a card and denies one draw step, which roughly evens the exchange rather than gaining card advantage; no recorded refuel or netCardAdvantage data (inferred). |
| Effect & Interaction | 45 | Soft interaction: it stops the opponent's next draw but does not remove or negate anything, and it is strongest against draw-dependent lines (verified). |
| Material Utility | 5 | A trap card with no monster body, so it provides no material, level, or attribute value (verified). |
| Resilience & Flexibility | 35 | Trap-zone play leaves it exposed to generic negation, and it has no recursion or redundancy in the evidence (inferred). |
| Deck-Building Efficiency | 80 | One copy, no garnet or lock text, and a single-slot cost that is easy to splash or run alongside other traps (verified). |
Calculation
Weight profile: Floodgate / Control 0.7 + Utility 0.3 blend. Intrinsic ≈ 51, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, single-slot denial of the opponent's next Draw Phase
- Live in a large recent deck sample (132 decks) with consistent Labrynth partners
- No garnet, lock, or self-restriction cost
Weaknesses
- No board presence, combo conversion, or recursion
- Soft interaction only: it delays draws rather than removing threats
- Zero recorded combo appearances, so its real-world impact is unmeasured
Counters / choke points
- Generic trap negation
- Draw-independent lines that do not depend on the opponent's next draw
Best use
Single-copy draw-denial trap in Normal Trap based lines. Decks: Labrynth, Traptrix, Greed. Suggested copies: 1.
Evidence & gaps
- Verified: Effect text: skip the Draw Phase of the opponent's next turn; race Normal indicates a Normal Trap; no ATK/DEF or material body; 132 decks with 1.05 average copies; Labrynth 44.7% of decks
- Observed: Labrynth is the dominant home (59 of 132 decks); Partner co-occurrence is strongest with Labrynth support cards; 0 combo appearances in the supplied boards
- Inferred: Role is tempo or draw denial rather than removal; Set-then-activate timing as a Normal Trap (from race Normal); Combo conversion is text-only and modest
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings or timing notes beyond race Normal






